![]() When the few units it does let you use start to behave unexpectedly, it’s pretty much Game Over. Reset the cool down counter back to its original time. Refinery 'Steal 2,000 from your enemy.' Superweapons. Shuts off enemys power for thirty seconds. Reveal fog of war from the building radius of the enemy Construction Yard. Uprising’s philosophy is that when it takes away your tools (which almost every mission does), it gives the enemy something cool to violate you with (which they do vigorously). Codes for Command and Conquer Red Alert 3 Construction Yard. ![]() Red Alert 3’s campaign had a few duds too, but its prevailing philosophy was that when it took away your tools (like the ability to build a base) it would give you something cool to play with instead (like the KING OF ALL ROBOTS). In Command & Conquer - Red Alert 3 World War III has broke out: In addition to the great powers USA and Soviet Union now a third major party enters the arena of the most powerful war of all times: Technologically highly advanced Japan. ![]() There are two reasons Uprising causes particularly acute levels of impotent nerd rage. There’s a small speck of spittle on our screen as we write this, and the number of heated, profane rows we’ve had with 50-pixel computer game characters in the last few hours is enough that we don’t even recall which was so exasperating as to trigger an actual ejection of saliva mid-vituperation. It spoils Uprising, a non-costly standalone episode of new single-player campaigns and game modes.
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